{"created":"2024-04-19T01:18:19.903990+00:00","id":2000108,"links":{},"metadata":{"_buckets":{"deposit":"78242df6-15d7-4823-af05-7e3a33497788"},"_deposit":{"created_by":14,"id":"2000108","owner":"14","owners":[14],"pid":{"revision_id":0,"type":"depid","value":"2000108"},"status":"published"},"_oai":{"id":"oai:shonan-it.repo.nii.ac.jp:02000108","sets":["1711090862268:1712972589766"]},"author_link":["2080","2081"],"control_number":"2000108","item_10002_biblio_info_7":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicIssueDates":{"bibliographicIssueDate":"2021-03-31","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"1","bibliographicPageEnd":"55","bibliographicPageStart":"49","bibliographicVolumeNumber":"55","bibliographic_titles":[{"bibliographic_title":"湘南工科大学紀要","bibliographic_titleLang":"ja"},{"bibliographic_title":"SHONAN INSTITUTE OF TECHNOLOGY JOURNAL","bibliographic_titleLang":"en"}]}]},"item_10002_description_5":{"attribute_name":"抄録","attribute_value_mlt":[{"subitem_description":"近年デザインの分野では、「モノ」のデザインだけではなく「コト」に注目が集まっている。消費者の購買意欲が低下していく中、消費の中心層では「モノ」ではなく、体験への消費が増加している。これからデザインは、技術的開発能力や、魅力的な見た目だけではなく、ユーザーの行動や、心理的な満足度を高めるために必要な体験による価値創出ができる「コト」のデザインであると考える。そこで、本報告前半では、これまでに行われてきた、体験による新価値創出を目的とした研究や、商品、サービスについて事例紹介を行う。後半では体験のデザインの章で、本学で行った総合デザイン科3年生の授業を紹介し、体験価値の創出手法を紹介する。\n\nThe field of design was developed from classic design, and the design of the user experience is the current trend. While consumer confidence is going to decline, spending to the experiences as SNS and games are increasing. To produce the best of design, designers need to understand user behaviour and mentality. Therefore, in the first half of the report, research related to the user experience design, products, and services are introduced. In the second half in the chapter, To introduce examples of the user experience design that was carried out at the university.","subitem_description_type":"Abstract"}]},"item_10002_publisher_8":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"湘南工科大学","subitem_publisher_language":"ja"}]},"item_10002_source_id_11":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN10400308","subitem_source_identifier_type":"NCID"}]},"item_10002_source_id_9":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"09192549","subitem_source_identifier_type":"PISSN"}]},"item_10002_version_type_20":{"attribute_name":"著者版フラグ","attribute_value_mlt":[{"subitem_version_resource":"http://purl.org/coar/version/c_970fb48d4fbd8a85","subitem_version_type":"VoR"}]},"item_creator":{"attribute_name":"著者","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"赤井, 良行","creatorNameLang":"ja"},{"creatorName":"アカイ, ヨシユキ","creatorNameLang":"ja-Kana"}],"familyNames":[{"familyName":"赤井","familyNameLang":"ja"},{"familyName":"アカイ","familyNameLang":"ja-Kana"}],"givenNames":[{"givenName":"良行","givenNameLang":"ja"},{"givenName":"ヨシユキ","givenNameLang":"ja-Kana"}],"nameIdentifiers":[{"nameIdentifier":"2080","nameIdentifierScheme":"WEKO"}]},{"creatorNames":[{"creatorName":"AKAI, Yoshiyuki","creatorNameLang":"en"}],"familyNames":[{"familyName":"AKAI","familyNameLang":"en"}],"givenNames":[{"givenName":"Yoshiyuki","givenNameLang":"en"}],"nameIdentifiers":[{"nameIdentifier":"2081","nameIdentifierScheme":"WEKO"}]}]},"item_files":{"attribute_name":"ファイル情報","attribute_type":"file","attribute_value_mlt":[{"accessrole":"open_date","date":[{"dateType":"Available","dateValue":"2024-04-19"}],"displaytype":"detail","filename":"49-56_赤井良行_体験をデザインするビジネスモデルの動向と活用.pdf","filesize":[{"value":"2.2 MB"}],"format":"application/pdf","licensetype":"license_11","mimetype":"application/pdf","url":{"label":"体験をデザインするビジネスモデルの動向と活用","url":"https://shonan-it.repo.nii.ac.jp/record/2000108/files/49-56_赤井良行_体験をデザインするビジネスモデルの動向と活用.pdf"},"version_id":"2b66c8ac-1d07-4750-948c-9be2b0324328"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"UXデザイン","subitem_subject_language":"ja","subitem_subject_scheme":"Other"},{"subitem_subject":"体験のデザイン","subitem_subject_language":"ja","subitem_subject_scheme":"Other"},{"subitem_subject":"UX","subitem_subject_language":"en","subitem_subject_scheme":"Other"},{"subitem_subject":"Design","subitem_subject_language":"en","subitem_subject_scheme":"Other"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourcetype":"departmental bulletin paper","resourceuri":"http://purl.org/coar/resource_type/c_6501"}]},"item_title":"体験をデザインするビジネスモデルの動向と活用","item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"体験をデザインするビジネスモデルの動向と活用","subitem_title_language":"ja"},{"subitem_title":"Applications Recent Trends and Applications of the business model for the User Experience","subitem_title_language":"en"}]},"item_type_id":"10002","owner":"14","path":["1712972589766"],"pubdate":{"attribute_name":"公開日","attribute_value":"2024-04-19"},"publish_date":"2024-04-19","publish_status":"0","recid":"2000108","relation_version_is_last":true,"title":["体験をデザインするビジネスモデルの動向と活用"],"weko_creator_id":"14","weko_shared_id":-1},"updated":"2024-05-07T00:47:55.954940+00:00"}