{"created":"2024-08-19T02:08:41.380225+00:00","id":2000211,"links":{},"metadata":{"_buckets":{"deposit":"fc6d6b58-3e01-4d82-8112-127f8ecd55fa"},"_deposit":{"created_by":14,"id":"2000211","owner":"14","owners":[14],"pid":{"revision_id":0,"type":"depid","value":"2000211"},"status":"published"},"_oai":{"id":"oai:shonan-it.repo.nii.ac.jp:02000211","sets":["1724133071054:1724133871629"]},"author_link":["49","50","467","66"],"control_number":"2000211","item_10002_biblio_info_7":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicIssueDates":{"bibliographicIssueDate":"2014-03-31","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"1","bibliographicPageEnd":"53","bibliographicPageStart":"47","bibliographicVolumeNumber":"48","bibliographic_titles":[{"bibliographic_title":"湘南工科大学紀要","bibliographic_titleLang":"ja"},{"bibliographic_title":"MEMOIRS OF SHONAN INSTITUTE OF TECHNOLOGY","bibliographic_titleLang":"en"}]}]},"item_10002_description_5":{"attribute_name":"抄録","attribute_value_mlt":[{"subitem_description":"3次元立体映像表示システムの特徴は,対象物(オブジェクト)の外観が立体的に見えるのみならず,その対象物の内側に観測者が入り込んで観ることができることにある.我々は3次元空間内での移動性と視点位置の自由性を利用する方向性をめざし,3次元型構造LSIの設計作業空間の構築を進めている.これまでの手法では,モデリングツールにより予め定義されたオブジェクトを可視化表示させるシステムは多く存在するが,連続時間内で,表示させながら新たにオブジェクトを定義して既存のオブジェクト群の中に加える機構は未発達である.本研究ではこの解決策として,分散並列処理に適した処理系GPUを利用した新たな手法を提案する.\n\nThere is the feature of a 3-dimensional scenography display system in the appearance of a subject (object) not only looking three-dimensional, but a watcher entering inside the subject and being able to see. We are advancing construction of the design task space of three-dimensional type structure LSI aiming at the directivity using the mobility in three-dimensional space, and the free nature of a viewpoint position. Although many systems which indicate the object beforehand defined with the modeling tool by visualization exist by a traditional technique, the mechanism which newly defines an object and it adds into the existing object group within continuous time while making it display is underdeveloped. In this research, the new technique of having used the processor GPU suitable for distributed parallel processing as this solution is proposed.","subitem_description_type":"Abstract"}]},"item_10002_publisher_8":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"湘南工科大学","subitem_publisher_language":"ja"}]},"item_10002_source_id_11":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN10400308","subitem_source_identifier_type":"NCID"}]},"item_10002_source_id_9":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"09192549","subitem_source_identifier_type":"PISSN"}]},"item_10002_version_type_20":{"attribute_name":"著者版フラグ","attribute_value_mlt":[{"subitem_version_resource":"http://purl.org/coar/version/c_970fb48d4fbd8a85","subitem_version_type":"VoR"}]},"item_creator":{"attribute_name":"著者","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"坂下, 善彦","creatorNameLang":"ja"},{"creatorName":"サカシタ, ヨシヒコ","creatorNameLang":"ja-Kana"}],"familyNames":[{"familyName":"坂下","familyNameLang":"ja"},{"familyName":"サカシタ","familyNameLang":"ja-Kana"}],"givenNames":[{"givenName":"善彦","givenNameLang":"ja"},{"givenName":"ヨシヒコ","givenNameLang":"ja-Kana"}],"nameIdentifiers":[{"nameIdentifier":"49","nameIdentifierScheme":"WEKO"}]},{"creatorNames":[{"creatorName":"渡邉, 優太","creatorNameLang":"ja"},{"creatorName":"ワタナベ, ユウタ","creatorNameLang":"ja-Kana"}],"familyNames":[{"familyName":"渡邉","familyNameLang":"ja"},{"familyName":"ワタナベ","familyNameLang":"ja-Kana"}],"givenNames":[{"givenName":"優太","givenNameLang":"ja"},{"givenName":"ユウタ","givenNameLang":"ja-Kana"}],"nameIdentifiers":[{"nameIdentifier":"50","nameIdentifierScheme":"WEKO"}]},{"creatorNames":[{"creatorName":"SAKASHITA, Yoshihiko","creatorNameLang":"en"}],"familyNames":[{"familyName":"SAKASHITA","familyNameLang":"en"}],"givenNames":[{"givenName":"Yoshihiko","givenNameLang":"en"}],"nameIdentifiers":[{"nameIdentifier":"467","nameIdentifierScheme":"WEKO"}]},{"creatorNames":[{"creatorName":"WATANABE, Yuta","creatorNameLang":"en"}],"familyNames":[{"familyName":"WATANABE","familyNameLang":"en"}],"givenNames":[{"givenName":"Yuta","givenNameLang":"en"}],"nameIdentifiers":[{"nameIdentifier":"66","nameIdentifierScheme":"WEKO"}]}]},"item_files":{"attribute_name":"ファイル情報","attribute_type":"file","attribute_value_mlt":[{"accessrole":"open_date","date":[{"dateType":"Available","dateValue":"2024-08-19"}],"displaytype":"detail","filename":"047-053_坂下善彦・渡邉優太_3D立体映像システムにおけるオブジェクトの実時間生成処理.pdf","filesize":[{"value":"1 MB"}],"format":"application/pdf","licensetype":"license_11","mimetype":"application/pdf","url":{"label":"3D立体映像システムにおけるオブジェクトの実時間生成処理","url":"https://shonan-it.repo.nii.ac.jp/record/2000211/files/047-053_坂下善彦・渡邉優太_3D立体映像システムにおけるオブジェクトの実時間生成処理.pdf"},"version_id":"3b84e327-1634-400e-b95b-9c4030c1395a"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"立体映像","subitem_subject_language":"ja","subitem_subject_scheme":"Other"},{"subitem_subject":"実時間処理","subitem_subject_language":"ja","subitem_subject_scheme":"Other"},{"subitem_subject":"グラフィックス","subitem_subject_language":"ja","subitem_subject_scheme":"Other"},{"subitem_subject":"データ変換","subitem_subject_language":"ja","subitem_subject_scheme":"Other"},{"subitem_subject":"stereoscopic system","subitem_subject_language":"en","subitem_subject_scheme":"Other"},{"subitem_subject":"real time generation","subitem_subject_language":"en","subitem_subject_scheme":"Other"},{"subitem_subject":"graphics","subitem_subject_language":"en","subitem_subject_scheme":"Other"},{"subitem_subject":"data tranformation","subitem_subject_language":"en","subitem_subject_scheme":"Other"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourcetype":"departmental bulletin paper","resourceuri":"http://purl.org/coar/resource_type/c_6501"}]},"item_title":"3D立体映像システムにおけるオブジェクトの実時間生成処理","item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"3D立体映像システムにおけるオブジェクトの実時間生成処理","subitem_title_language":"ja"},{"subitem_title":"Real time generation processing of the object in 3-dimensional stereoscopic system","subitem_title_language":"en"}]},"item_type_id":"10002","owner":"14","path":["1724133871629"],"pubdate":{"attribute_name":"公開日","attribute_value":"2024-08-19"},"publish_date":"2024-08-19","publish_status":"0","recid":"2000211","relation_version_is_last":true,"title":["3D立体映像システムにおけるオブジェクトの実時間生成処理"],"weko_creator_id":"14","weko_shared_id":-1},"updated":"2024-08-20T07:19:06.565258+00:00"}